Travelur is a result of my exploration, which aims to book a tour.
where in the application the user can choose which tours are in the application.
UX : Emphatize -> Ideation -> User Flow -> Wireframe
UI : Color -> Typhography -> High-Fidelity Prototype
I am a mountain climber, when I want to go up a mountain, everything I do still relies on the offline system.then it crossed my mind to design this aplication , which is aimed at users to want a vacation to the mountains, the sea and also the beach to be able to book trips with the smartphone they have, without having to come and queue for travel bookings.
At this stage, I'm ready to generate ideas by brainstorming to create a design or product that is useful for users, especially tourists.
I keep the user flow simple and clear, so task activities are executable and easy.
At this stage I focused on the solution that was already narrowed down and started to create a wireframe of the solution as well as the userflow.
The feature that travelers need is a feature that can accompany holidays with interesting entertainment. Therefore the flow of using this feature is made with the aim of attracting as much user interest as possible, as well as facilitating the ordering process for users.
A long with the development of the technological age, now one learning methods that emerge by utilizing developmental technology electronic. Many parties use e-courses as an alternative learning, because of its flexible nature, which can be accessed anywhere and anytime.
Online courses are a form of e-learning used to present learning materials online. Online
courses have advantage in the design part of the communication, because it can use using two communication designs, namely synchronous or asynchronous
Limitations of problems in making this online course :
1. The online course is made in the form of a high-fidelity prototype. form of This prototype resembles the finished application.
2. In designing the online course interface part of a mobile device the only thing to consider is the screen-dimension.
The target users of this e-course application are elementary school students, junior high schools, vocational high schools, college students, and the general public.The purpose of this e-course is to train and deepen skills in the world of design, programming languages, data analysis and many more.
Personas are the fictional characters of users that designers use to reflect types, pinpoint who they are and what they do with the product in relevant contexts and embody the distinctive characteristics of the various potential user groups of the innovation being developed. There are 3 personas as follows:
A confused person wants to find a new skill. or someone who wants to change jobs and wants to find new experiences.
Someone who is confused wants to learn something new but is hindered by time, because he is busy with school, college, to work.
Can streamline study time anywhere and anytime. without having to think about top priorities, as well as access purchased once for a lifetime.
From the existing problems and the design that has been made, it is deliberately made with a simple appearance, the goal is that users can order online courses precisely and quickly, and don't beat around the bush.
Thank you for reading my case study.
I Hope You Like It !!